

The processor uses different separate clock generators for display and render cores. Like previous Intel integrated graphics parts, the GMA 900 has hardware support for MPEG-2 motion compensation, color-space conversion and DirectDraw overlay. However, the architecture still lacks support for hardware transform and lighting and the similar vertex shader technologies. At 333 MHz, it has a peak pixel fill-rate of 1332 megapixels per second.


It operates at a clock rate ranging from 160 to 333 MHz, depending on the particular chipset. It is a 4 pixel per clock cycle design supporting DirectX 9 pixel shader model 2.0. The 3D architecture of the GMA 900 was a significant upgrade from the previous Extreme 3D graphics processors. The GMA 900 was the first graphics core produced under Intel's Graphics Media Accelerator product name, and was incorporated in the Intel 910G, 915G, and 915Gx chipsets.
